AoeStats
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Arabia

506962745Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 47m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1061
+11
🇦🇷 Ethiopians · Argentina
1027
+12
🇦🇷 Saracens · Argentina
968
+14
🇦🇷 Bengalis · Argentina
1008
-15
🇵🇹 Portuguese · Portugal
935
-12
🇳🇿 Burgundians · New Zealand
886
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,139 10:11 21:21 37:13 ⚔ M@A Rush
45 2,129 10:53 21:32 44:47 ⚔ Archer Rush
38 1,802 9:41 17:57 35:19 ⚔ Archer Rush
26 1,211 10:39 23:16 — ⚔ Archers into Skirms
20 931 11:31 25:14 45:36 ⚔ Scout Rush
17 793 11:25 17:38 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,035 12,831 12,920 2,150 48,936 54,174
17,595 8,870 10,045 2,250 38,760 42,929
13,835 13,524 9,845 1,500 38,704 44,254
12,745 13,753 5,760 1,600 33,858 44,180
11,705 7,283 5,040 2,175 26,203 39,444
8,840 7,251 2,030 1,050 19,171 20,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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