AoeStats
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Nomad

506760443Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 31m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1094
+12
🇨🇱 Dravidians · Chile
1000
+16
🇨🇱 Japanese · Chile
955
+19
🇦🇷 Persians · Argentina
1049
-17
🇦🇷 Berbers · Argentina
1011
-16
🇦🇷 Bohemians · Argentina
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,113 13:08 — — ⚔ Fish Boom into Scouts
28 889 14:03 26:10 — ⚔ Fish Boom into Galleys into Towers FC
22 678 15:49 20:21 — ⛏ Fish Boom FC
22 708 13:43 25:24 — ⚔ Fish Boom into Archers
19 591 15:01 23:17 — ⛏ Fish Boom into Fire Galleys FC
13 412 15:20 26:22 — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,410 8,350 2,715 2,150 18,625 20,027
5,115 7,925 1,725 740 15,505 17,237
6,600 6,207 1,360 1,035 15,202 18,164
7,200 5,390 1,420 225 14,235 14,261
4,945 5,825 425 240 11,435 13,361
3,500 4,274 945 1,860 10,579 11,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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