AoeStats
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Arabia

505988212Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1039
+15
🇨🇴 Burgundians · Colombia
1038
+15
🇦🇷 Khmer · Argentina
1066
-17
🇦🇷 Italians · Argentina
978
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,412 9:32 21:56 38:15 ⚔ Archers into Scouts
42 2,204 9:00 23:01 44:31 ⚔ Scout Rush
34 1,765 9:26 21:20 — ⚔ Scout Rush
28 1,453 9:32 19:05 50:59 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,600 17,214 10,610 1,800 46,224 55,005
20,395 10,467 10,390 1,500 42,752 43,719
12,730 10,572 7,345 2,175 32,822 37,143
10,265 5,611 3,510 255 19,641 21,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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