AoeStats
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Arabia

509074646Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 43m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1257
+16
🇬🇧 Japanese · United Kingdom
1267
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,911 9:44 22:43 39:08 ⚔ M@A into Archers
43 1,876 9:12 23:05 35:23 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,595 13,140 7,290 1,885 35,910 38,856
11,705 12,218 5,690 1,675 31,288 34,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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