AoeStats
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Arabia

509499188Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 63m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
265
+20
🇨🇱 Britons · Chile
346
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,048 14:07 24:13 33:37 ⚔ Skirmisher Rush
14 892 14:55 31:03 45:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,860 21,975 11,875 2,950 57,660 68,191
22,975 14,711 11,955 3,160 52,801 60,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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