AoeStats
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Arabia

509333356Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 34m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1033
+13
🇩🇪 Mongols · Germany
990
+14
🇦🇺 Franks · Australia
965
+15
🇦🇺 Spanish · Australia
1142
-21
🇦🇺 Turks · Australia
1000
-45
🇦🇺 Saracens · Australia
724
-6
Player eAPM Actions Feudal Castle Imperial Opening
32 1,093 9:38 26:27 — ⚔ Archer Rush
26 882 12:05 17:17 33:02 ⛏ Fast Castle
21 727 10:18 22:20 — ⚔ Scout Rush
20 689 9:20 23:14 — ⚔ Scout Rush
14 482 12:18 25:46 —
6 197 13:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,695 8,205 4,025 2,100 27,025 31,254
7,500 12,095 3,930 200 23,725 25,926
8,300 6,096 2,325 1,085 17,806 18,433
8,365 5,425 2,280 750 16,820 19,877
7,345 4,525 1,745 1,500 15,115 17,429
3,875 2,182 440 125 6,622 7,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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