AoeStats
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Black Forest

509455242Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 51m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1015
+15
🇺🇸 Hindustanis · United States
1002
+16
🇲🇽 Bohemians · Mexico
879
+40
🇺🇸 Chinese · United States
1002
-18
🇹🇷 Turks · Türkiye
989
-17
🇺🇦 Persians · Ukraine
979
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,481 11:22 17:26 32:30 ⛏ Fast Castle
33 1,694 10:38 16:32 31:43 ⛏ Fast Castle
23 1,177 13:01 20:28 37:14 ⛏ Fast Castle
20 1,029 12:37 23:58 35:26 ⛏ Fast Castle
18 933 12:00 17:52 33:13 ⛏ Fast Castle
10 528 12:43 20:18 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,675 25,835 18,135 4,185 81,830 91,919
29,650 22,390 22,440 2,250 76,730 89,702
21,420 23,560 13,580 3,100 61,660 69,354
24,090 14,140 11,375 3,100 52,705 78,777
15,880 21,101 10,980 950 48,911 61,192
16,065 16,585 6,620 2,200 41,470 43,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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