AoeStats
← 胤矢苍穹

Black Forest

510609836Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 55m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
680
+14
🇫🇷 Britons · France
662
+14
🇭🇰 Armenians · Hong Kong SAR China
636
-14
🇭🇰 Hindustanis · Hong Kong SAR China
635
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,666 13:19 23:40 37:31 ⛏ Fish Boom FC
23 1,286 12:11 18:02 31:25 ⛏ FC into Fish Boom
14 794 12:54 22:23 35:31 ⛏ Fast Castle
13 710 10:13 19:33 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,245 19,025 17,780 2,300 60,350 89,709
21,580 22,923 12,070 3,750 60,323 66,647
21,265 12,182 10,350 2,050 45,847 57,063
17,935 12,309 8,910 4,500 43,654 56,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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