AoeStats
← 胤矢苍穹

Black Forest

510600125Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
696
+14
🇦🇷 Spanish · Argentina
604
+18
🇭🇰 Cumans · Hong Kong SAR China
652
-16
🇭🇰 Hindustanis · Hong Kong SAR China
651
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,310 13:36 32:56 40:25
15 1,052 11:25 20:30 35:23 ⛏ Fast Castle
15 1,037 12:13 25:31 45:50
12 876 11:11 25:25 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,830 14,786 21,565 5,230 96,411 109,417
40,720 25,930 19,260 3,220 89,130 118,626
29,110 13,412 20,165 1,800 64,487 92,461
20,295 19,130 15,645 2,800 57,870 67,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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