AoeStats
← 胤矢苍穹

Nomad

509846139Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 64m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
732
+13
🇸🇪 Sicilians · Sweden
701
+15
🇭🇰 Armenians · Hong Kong SAR China
666
-14
🇭🇰 Bohemians · Hong Kong SAR China
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,166 16:39 27:43 36:45
16 1,036 13:48 25:33 35:59 ⛏ Fish Boom FC
14 925 20:55 26:23 40:33 ⛏ Fish Boom FC into Fire Galleys
13 835 18:08 26:55 40:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 20,025 17,585 3,005 69,765 86,584
26,450 11,749 11,600 3,850 53,649 69,479
17,520 13,825 9,910 1,600 42,855 44,361
14,435 15,030 5,640 2,475 37,580 47,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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