AoeStats
← 胤矢苍穹

Arabia

509842050Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 61m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Armenians · Hong Kong SAR China
653
+13
🇭🇰 Bohemians · Hong Kong SAR China
652
+13
🇲🇽 Mongols · Mexico
595
-13
🇻🇳 Bohemians · Vietnam
582
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 973 12:26 26:05 41:05
13 807 10:22 22:08 41:03
12 758 11:21 23:57 36:13
11 682 11:27 24:05 53:52 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
23,315 20,105 12,030 2,880 58,330 63,152
16,170 9,375 11,605 2,650 39,800 57,305
13,210 14,186 7,330 2,350 37,076 57,176
9,295 6,580 3,750 1,505 21,130 24,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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