AoeStats
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Arabia

509838538Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Armenians · Hong Kong SAR China
643
+10
🇭🇰 Celts · Hong Kong SAR China
642
+10
🇮🇹 Teutons · Italy
540
-11
🇦🇺 Malians · Australia
486
-11
Player eAPM Actions Feudal Castle Imperial Opening
13 696 11:17 23:23 34:43 ⛏ Fast Castle
12 628 10:20 20:35 42:45 ⛏ Fast Castle
10 533 12:15 22:35 43:51 ⛏ Fast Castle
5 240 11:12 25:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,680 11,370 11,780 2,650 41,480 47,150
18,630 7,770 11,245 1,775 39,420 45,268
14,095 9,270 6,120 2,150 31,635 40,386
4,125 2,590 555 750 8,020 8,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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