AoeStats
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Oasis

510020189Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 17m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1880
+7
🇨🇴 Hindustanis · Colombia
1659
+15
🇺🇸 Chinese · United States
1654
+15
🇲🇽 Malay · Mexico
1625
+15
🇧🇷 Burmese · Brazil
1694
-15
🇲🇽 Shu · Mexico
1689
-15
🇺🇸 Bulgarians · United States
1580
-11
🇨🇳 Maya · China
1578
-11
Compared against 78,104 analysed team-game players on Oasis.
DS_Gabo A
Feudal Age 10:25 vs 10:44
top 41%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 55 vs 31
top 10%
First military 11:42 vs 13:39
top 37%
▲ High eAPM (55) — top quarter of analysed players
▲ Town centers almost never idle — 24s across the first 17:43
Ux'LobodeLaNieve S
Feudal Age 8:52 vs 10:44
top 5%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 72 vs 31
top 3%
First military 10:11 vs 13:39
top 16%
▲ Fast Feudal Age at 8:52 — faster than 95% of analysed players on Oasis
▲ High eAPM (72) — top quarter of analysed players
▲ Early military at 10:11 (Archer) — earlier than 84% of analysed players on Oasis
▲ Town centers almost never idle — 2s across the first 17:43
EL TIGRE ABELARDO S
Feudal Age 8:57 vs 10:44
top 7%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 41 vs 31
top 28%
First military 9:41 vs 13:39
top 9%
▲ Fast Feudal Age at 8:57 — faster than 93% of analysed players on Oasis
▼ Loom never researched — one lost villager costs more
▲ Early military at 9:41 (Scout Cavalry) — earlier than 91% of analysed players on Oasis
▲ Town centers almost never idle — 1s across the first 17:43
javiermx S
Feudal Age 10:29 vs 10:44
top 43%
Castle Age 14:51 vs 20:42
top 4%
Imperial Age — vs 36:44
btm 0%
eAPM 70 vs 31
top 3%
First military 14:56 vs 13:39
btm 44%
▲ Fast Castle Age at 14:51 — faster than 96% of analysed players on Oasis
▲ High eAPM (70) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 14:51
Rv S
Feudal Age 8:48 vs 10:44
top 4%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 60 vs 31
top 7%
First military 10:02 vs 13:39
top 14%
▲ Fast Feudal Age at 8:48 — faster than 96% of analysed players on Oasis
▲ High eAPM (60) — top quarter of analysed players
▲ Early military at 10:02 (Archer) — earlier than 86% of analysed players on Oasis
▲ Town centers almost never idle — 8s across the first 17:43
Buhr S
Feudal Age 9:24 vs 10:44
top 16%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 51 vs 31
top 14%
First military 10:39 vs 13:39
top 24%
▲ Fast Feudal Age at 9:24 — faster than 84% of analysed players on Oasis
▲ High eAPM (51) — top quarter of analysed players
▲ Town centers almost never idle — 3s across the first 17:43
Sung Jinwoo S
Feudal Age 8:41 vs 10:44
top 3%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 55 vs 31
top 10%
First military 9:47 vs 13:39
top 10%
▲ Fast Feudal Age at 8:41 — faster than 97% of analysed players on Oasis
▲ High eAPM (55) — top quarter of analysed players
▲ Early military at 9:47 (Archer) — earlier than 90% of analysed players on Oasis
▲ Town centers almost never idle — 0s across the first 17:43
Element-Dy S
Feudal Age 9:17 vs 10:44
top 13%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 46 vs 31
top 20%
First military 9:33 vs 13:39
top 8%
▲ Fast Feudal Age at 9:17 — faster than 87% of analysed players on Oasis
▲ High eAPM (46) — top quarter of analysed players
▲ Early military at 9:33 (Eagle Scout) — earlier than 92% of analysed players on Oasis
▲ Town centers almost never idle — 1s across the first 17:43
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