AoeStats
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Nomad

509995157Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 25m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1649
+14
🇨🇱 Persians · Chile
1554
+18
1519
+20
🇨🇱 Mongols · Chile
1426
+24
🇨🇦 Burmese · Canada
1627
-20
🇺🇸 Chinese · United States
1599
-19
🇨🇳 Japanese · China
1591
-19
🇫🇷 Burgundians · France
1584
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 1,733 14:48 18:34 — ⚔ Fish Boom FC into Scouts
49 1,252 13:04 16:43 — ⛏ Fish Boom FC
48 1,212 12:28 19:30 24:34 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
36 924 13:09 21:13 — ⛏ Fish Boom FC
34 871 12:34 20:01 — ⛏ Fish Boom into Galleys FC
33 844 13:45 17:57 — ⛏ Fish Boom FC
33 848 14:15 18:26 — ⛏ Fish Boom FC
28 701 15:37 19:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,930 7,570 1,640 950 16,090 16,218
5,370 6,780 1,290 200 13,640 13,896
6,275 5,322 1,290 300 13,187 13,281
5,550 4,669 1,900 215 12,334 12,373
5,910 5,001 340 975 12,226 13,132
4,500 4,173 1,240 950 10,863 11,468
4,730 4,064 1,760 200 10,754 11,012
4,150 4,107 590 1,590 10,437 11,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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