AoeStats
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Fortress

510261151Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 26m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1192
+11
985
+19
🇲🇽 Byzantines · Mexico
921
+22
🇨🇳 Franks · China
1068
-18
🇦🇺 Teutons · Australia
1064
-17
🇩🇪 Ethiopians · Germany
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 608 6:23 10:52 — ⛏ Fast Castle
17 458 6:43 12:44 — ⛏ Fast Castle
11 293 7:52 12:57 — ⛏ Fast Castle
9 242 11:17 14:55 — ⛏ Fast Castle
6 160 7:17 — —
6 171 9:43 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,795 5,405 2,500 950 16,650 18,189
6,335 3,780 1,815 10 11,940 15,768
6,575 3,315 1,640 155 11,685 14,410
6,320 3,800 640 200 10,960 14,090
2,450 3,515 3,665 0 9,630 11,595
1,700 625 0 0 2,325 3,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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