AoeStats
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Fortress

507879060Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,516 7:11 11:47 26:29 ⛏ Fast Castle
48 2,498 7:14 11:20 26:04 ⛏ Fast Castle
34 1,752 7:39 14:41 33:17 ⛏ Fast Castle
33 1,726 8:43 16:04 33:16 ⛏ Fast Castle
28 1,459 8:44 13:07 30:25 ⛏ Fast Castle
23 1,197 8:13 12:09 29:36 ⛏ Fast Castle
20 1,030 8:29 12:22 28:20 ⛏ Fast Castle
19 972 10:36 14:50 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,475 19,895 18,280 500 91,150 94,715
35,990 19,240 17,500 1,705 74,435 89,296
31,450 13,795 10,810 4,420 60,475 75,108
17,525 23,595 17,370 950 59,440 65,506
22,185 19,290 12,480 3,400 57,355 74,100
22,125 20,230 11,050 1,705 55,110 64,347
27,900 9,420 12,170 2,350 51,840 63,618
13,910 16,205 5,985 340 36,440 38,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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