AoeStats
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Oasis

510260372Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 37m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1456
+13
🇹🇼 Maya · Taiwan
1442
+14
🇹🇼 Magyars · Taiwan
1411
+15
🇨🇦 Koreans · Canada
1483
-17
🇺🇸 Malay · United States
1371
-13
🇺🇸 Khmer · United States
1332
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,365 9:15 24:07 — ⚔ M@A into Archers
58 2,166 9:40 27:24 — ⚔ Archer Rush
50 1,858 9:13 21:52 — ⚔ M@A Rush
46 1,712 10:40 27:11 — ⚔ Archers into Skirms
43 1,589 10:10 21:37 35:10 ⚔ Scout Rush
38 1,398 13:09 28:28 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,110 7,275 5,670 200 27,255 30,967
8,560 11,128 5,860 1,210 26,758 27,504
8,850 8,635 4,875 950 23,310 23,799
8,590 8,468 1,095 1,525 19,678 21,123
8,115 4,132 2,145 1,885 16,277 17,206
7,690 5,796 2,295 400 16,181 17,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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