AoeStats
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Arabia

510467768Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1185
+16
🇲🇽 Sicilians · Mexico
1135
+18
🇦🇷 Tatars · Argentina
1189
-17
🇺🇸 Romans · United States
1189
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,654 9:38 23:11 41:28 ⚔ Scout Rush
33 1,381 10:53 18:37 37:26 ⛏ Fast Castle
24 1,017 10:19 23:34 — ⚔ M@A Rush
22 925 13:15 39:09 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,235 11,120 9,650 850 40,855 43,762
11,930 9,744 4,595 2,165 28,434 30,900
7,660 7,384 1,865 410 17,319 18,057
7,280 5,694 1,370 1,775 16,119 17,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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