AoeStats
← Caminante Blanco

Socotra

505970871Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 18m 7s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1457
+13
🇨🇴 Wu · Colombia
1317
+18
🇨🇴 Malians · Colombia
1290
+20
🇪🇸 Persians · Spain
1415
-19
🇪🇸 Byzantines · Spain
1403
-18
🇪🇸 Georgians · Spain
1307
-14
Player eAPM Actions Feudal Castle Imperial Opening
106 1,922 9:33 — — ⚔ Archer Rush
54 971 9:39 — — ⚔ M@A Rush
51 930 9:16 — — ⚔ M@A Rush
44 792 9:23 — — ⚔ Skirms into Archers
40 723 — — —
37 662 9:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,950 2,985 1,360 0 7,295 7,751
3,220 2,320 50 250 5,840 6,015
2,825 2,044 255 125 5,249 5,960
2,390 2,116 505 0 5,011 5,802
2,460 1,530 275 200 4,465 5,141
1,200 852 50 200 2,302 2,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.