AoeStats
← Caminante Blanco

African Clearing

504605861Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1452
+15
🇦🇷 Goths · Argentina
1287
+23
🇨🇴 Huns · Colombia
1478
-21
🇨🇴 Khitans · Colombia
1385
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 4,633 13:56 17:28 45:24 ⛏ Fast Castle
45 2,716 13:47 18:52 37:26 ⛏ Fast Castle
34 2,008 12:39 28:20 45:22 ⚔ Scout Rush
22 1,313 11:48 50:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,870 18,096 17,020 1,600 84,586 96,272
21,440 9,673 7,660 3,425 42,198 46,949
13,690 10,319 5,635 2,315 31,959 32,251
12,245 10,420 790 1,675 25,130 30,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.