AoeStats
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Arena

510785716Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1041
+18
🇲🇰 Romans · North Macedonia
1036
+18
🇬🇷 Dravidians · Greece
1016
+19
🇫🇷 Malay · France
1008
+19
🇨🇳 Khmer · China
1106
-20
🇮🇳 Byzantines · India
1078
-18
🇹🇼 Portuguese · Taiwan
1074
-18
🇺🇸 Magyars · United States
1059
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,405 11:29 15:46 29:27 ⛏ Fast Castle
32 1,283 12:18 16:12 31:52 ⛏ Fast Castle
27 1,070 11:26 16:09 29:11 ⛏ Fast Castle
25 1,004 10:42 14:50 33:14 ⛏ Fast Castle
23 937 10:12 14:13 29:09 ⛏ Fast Castle
18 737 9:55 15:24 28:02 ⛏ Fast Castle
18 720 12:05 16:28 29:09 ⛏ Fast Castle
14 551 10:02 17:25 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,665 16,985 14,805 3,150 58,605 65,946
16,870 16,330 11,125 1,500 45,825 49,077
23,240 15,745 4,240 300 43,525 56,827
14,315 8,645 6,385 2,150 31,495 38,737
13,790 9,410 6,555 1,430 31,185 35,644
15,570 7,530 5,605 850 29,555 30,832
14,475 9,145 3,785 1,700 29,105 35,858
6,430 4,250 2,130 1,570 14,380 16,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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