AoeStats
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Arabia

510266378Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 36m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1224
+13
🇨🇳 Ethiopians · China
1089
+19
🇦🇷 Cumans · Argentina
1161
-16
🇦🇷 Persians · Argentina
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,305 9:55 20:54 — ⚔ Scout Rush
36 1,291 10:52 24:34 — ⚔ Archers into Towers
31 1,110 9:51 22:15 — ⚔ Drush into Scouts
20 731 8:49 26:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,935 9,771 2,980 950 26,636 32,592
11,635 7,113 3,280 1,950 23,978 25,321
4,890 6,991 5,300 475 17,656 19,112
5,840 3,663 1,850 375 11,728 12,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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