AoeStats
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Black Forest

510264701Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 20m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1072
+17
🇸🇬 Spanish · Singapore
1032
+18
🇦🇺 Japanese · Australia
1102
-18
🇦🇷 Burgundians · Argentina
1069
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 759 12:00 15:54 — ⛏ Fast Castle
26 550 12:04 — — ⚔ Scout Rush
26 539 13:49 18:23 — ⛏ Fast Castle
26 537 14:57 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,380 2,110 920 750 9,160 9,280
5,740 2,147 100 65 8,052 7,912
4,415 2,509 600 140 7,664 7,485
4,075 1,902 250 330 6,557 6,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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