AoeStats
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Arabia

510254216Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 75m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Vietnamese · Costa Rica
1103
+15
🇨🇷 Lithuanians · Costa Rica
1065
+16
🇨🇱 Khitans · Chile
1076
-16
🇨🇳 Spanish · China
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,081 10:13 25:34 49:21 ⚔ M@A into Archers
39 2,958 9:26 21:58 45:11 ⚔ Scout Rush
39 2,917 10:34 20:22 — ⚔ Archers into Skirms
36 2,698 9:29 22:06 60:51

Resources

Player Food Wood Gold Stone Spent Collected
23,910 21,406 16,655 2,250 64,221 72,750
24,600 20,283 10,605 1,700 57,188 64,527
19,460 9,564 10,970 1,500 41,494 42,489
15,330 10,992 8,010 1,350 35,682 41,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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