AoeStats
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Fortress

509936838Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 74m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1451
+13
🇩🇪 Hindustanis · Germany
1398
+15
🇩🇪 Magyars · Germany
1312
+18
🇩🇪 Celts · Germany
1265
+20
🇺🇸 Ethiopians · United States
1412
-18
🇨🇴 Italians · Colombia
1361
-16
🇫🇮 Teutons · Finland
1355
-16
🇺🇸 Malay · United States
1343
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,558 7:14 11:12 29:46 ⛏ Fast Castle
41 3,076 7:27 11:04 33:27 ⛏ Fast Castle
33 2,456 8:20 12:10 17:16 ◆ FC into Fast Imp
32 2,393 7:49 11:36 28:21 ⛏ Fast Castle
32 2,415 8:33 13:32 24:59 ⛏ Fast Castle
30 2,208 8:24 12:19 29:25 ⛏ Fast Castle
28 2,069 8:38 12:37 24:28 ⛏ Fast Castle
26 1,944 9:00 11:53 25:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,965 49,051 39,245 5,250 172,511 198,776
63,555 46,895 30,500 3,930 144,880 152,622
52,470 44,595 18,540 3,180 118,785 123,854
53,395 19,185 42,370 3,395 118,345 144,317
27,590 54,060 24,545 6,360 112,555 143,900
41,740 37,075 24,475 4,775 108,065 149,599
52,005 17,688 12,085 725 82,503 83,003
15,175 28,355 9,890 2,525 55,945 58,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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