AoeStats
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Arena

507431560Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 42m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
562
+20
🇨🇳 Armenians · China
642
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 985 10:38 20:39 34:05 ⛏ Fast Castle
15 635 9:32 18:54 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,725 13,935 8,335 2,800 43,795 44,343
10,920 8,998 8,220 1,500 29,638 35,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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