AoeStats
← Æurosswydd

Nomad

510155137Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1061
+15
🇹🇷 Georgians · Türkiye
1010
+17
🇩🇪 Huns · Germany
964
+19
🇭🇺 Romans · Hungary
1045
-17
🇭🇺 Persians · Hungary
1029
-17
🇭🇺 Vietnamese · Hungary
1021
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,781 12:55 19:29 40:18 ⚔ Fish Boom into Archers
30 1,423 15:50 29:38 — ⚔ Towers into Archers
29 1,375 12:48 19:16 39:47 ⛏ Fish Boom FC
23 1,058 14:52 18:53 34:47 ⛏ Fish Boom FC into Fire Galleys
19 893 13:59 19:24 — ⚔ Fish Boom FC into Archers
16 769 12:29 19:01 41:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,365 15,411 9,695 5,600 52,071 63,503
12,305 11,640 7,890 950 32,785 33,101
12,260 11,230 3,335 2,750 29,575 31,015
10,965 11,000 5,000 2,350 29,315 30,014
7,000 7,910 2,840 2,600 20,350 21,923
5,375 4,357 1,170 3,845 14,747 15,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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