AoeStats
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Arena

506549256Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 65m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
834
+14
🇨🇴 Ethiopians · Colombia
772
+16
🇨🇦 Magyars · Canada
807
-16
🇨🇦 Romans · Canada
766
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,641 10:43 19:58 35:25 ⚔ FC into Scouts
24 1,567 11:17 15:19 32:38 ⛏ Fast Castle
23 1,533 12:20 16:33 31:15 ⛏ Fast Castle
14 935 11:31 20:06 31:33

Resources

Player Food Wood Gold Stone Spent Collected
43,280 29,330 27,065 1,500 101,175 105,527
24,205 36,285 28,315 2,900 91,705 117,958
32,620 20,370 20,750 2,740 76,480 90,232
24,420 25,980 21,540 1,595 73,535 90,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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