AoeStats
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MegaRandom

507479203Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 74m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1424
+14
🇨🇳 Spanish · China
1395
+16
🇩🇪 Slavs · Germany
1379
+16
🇨🇳 Wei · China
1423
-16
🇨🇳 Shu · China
1370
-15
🇨🇳 Wu · China
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 5,457 9:37 26:11 52:33 ⚔ M@A into Archers
67 5,016 10:26 24:49 51:21 ⚔ Scout Rush
61 4,542 9:42 24:38 45:20 ⚔ Archers into Towers
53 3,941 9:45 23:51 49:48 ⚔ Archers into Skirms
42 3,181 11:36 29:41 43:43 ⚔ Archers into Skirms
37 2,758 10:13 21:12 48:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
75,995 29,014 21,625 1,645 128,279 142,596
68,035 25,601 24,445 3,150 121,231 127,582
40,660 36,224 17,815 3,385 98,084 98,608
33,685 35,404 11,975 1,420 82,484 100,322
24,725 26,882 12,345 4,160 68,112 72,677
18,410 25,929 8,270 2,310 54,919 59,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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