AoeStats
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Arena

510193686Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 19m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1397
+12
🇦🇷 Celts · Argentina
1362
+13
🇦🇷 Huns · Argentina
1360
+14
🇦🇷 Dravidians · Argentina
1343
+14
🇺🇸 Koreans · United States
1331
-14
🇲🇽 Inca · Mexico
1306
-13
🇦🇺 Japanese · Australia
1302
-13
🇺🇸 Hindustanis · United States
1290
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 794 10:30 14:35 — ⛏ Fast Castle
39 743 10:28 14:35 — ⛏ Fast Castle
34 648 10:27 14:11 — ⛏ Fast Castle
32 610 9:43 13:26 — ⛏ Fast Castle
31 590 11:04 14:46 — ⛏ Fast Castle
29 555 9:32 15:18 — ⛏ Fast Castle
24 454 10:16 15:03 — ⛏ Fast Castle
19 372 10:37 14:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,975 3,240 200 300 8,715 9,217
4,500 3,030 250 200 7,980 7,892
4,025 3,235 400 200 7,860 8,064
3,850 3,085 400 200 7,535 7,477
3,515 2,620 640 750 7,525 7,308
4,000 2,715 200 210 7,125 7,585
3,725 2,785 355 200 7,065 6,990
3,575 2,825 200 200 6,800 6,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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