AoeStats
← Mr_Bird

Black Forest

509411044Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 81m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1317
+14
🇨🇴 Mongols · Colombia
1273
+15
🇦🇷 Bohemians · Argentina
1285
-15
🇵🇪 Goths · Peru
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 6,418 12:39 16:07 32:32 ⛏ Fast Castle
54 4,439 11:59 16:24 50:20 ⛏ Fast Castle
46 3,732 9:34 21:52 36:41 ⚔ M@A into Skirms into Archers
23 1,888 11:30 24:23 35:25 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
78,440 33,781 38,870 4,575 155,666 171,972
69,085 37,325 41,530 1,650 149,590 169,542
38,175 51,589 32,025 1,740 123,529 131,644
50,160 36,826 20,990 5,090 113,066 119,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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