AoeStats
← Mr_Bird

MegaRandom

509351011Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 41m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1542
+12
🇺🇸 Italians · United States
1311
+22
🇦🇹 Georgians · Austria
1466
-18
🇩🇪 Celts · Germany
1418
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,325 9:55 15:31 34:44 ⛏ Fast Castle
25 1,020 10:25 18:14 38:11
23 951 9:01 21:44 36:30 ⚔ Archer Rush
23 957 8:01 19:47 38:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,210 8,837 7,755 2,390 34,192 34,984
14,940 11,896 4,915 2,330 34,081 35,794
12,720 9,705 3,795 1,940 28,160 33,745
12,745 9,872 3,115 950 26,682 29,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.