AoeStats
← Sodythaek

Black Forest

510883068Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 49m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1335
+15
🇹🇼 Turks · Taiwan
1294
+17
🇫🇷 Bengalis · France
1333
-16
🇫🇷 Portuguese · France
1308
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,056 12:46 16:45 37:37 ⛏ Fast Castle
32 1,606 11:48 16:08 29:50 ⛏ Fast Castle
30 1,497 11:57 18:42 23:38 ◆ FC into Fast Imp
23 1,147 11:15 15:28 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,580 16,041 15,085 2,150 70,856 81,365
28,230 16,127 13,170 2,025 59,552 64,736
20,370 20,164 13,905 1,065 55,504 57,634
22,360 20,716 8,135 2,480 53,691 59,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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