AoeStats
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Arabia

510611537Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 30m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1394
+15
🇫🇷 Berbers · France
1372
+16
🇫🇷 Maya · France
1361
+17
🇮🇹 Gurjaras · Italy
1417
-18
🇧🇪 Vietnamese · Belgium
1357
-15
🇫🇷 Dravidians · France
1348
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,513 8:59 21:50 — ⚔ Scout Rush
43 1,312 9:24 24:35 — ⚔ Archer Rush
40 1,222 9:22 20:25 — ⚔ Archer Rush
37 1,120 9:11 22:50 — ⚔ Archers into Skirms
30 912 9:38 20:01 — ⚔ Scout Rush
29 881 9:08 20:18 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,695 5,407 3,975 200 18,277 18,697
5,925 7,384 3,510 355 17,174 17,800
8,790 5,340 2,800 200 17,130 18,125
8,655 6,696 1,330 300 16,981 18,904
6,590 6,364 2,570 100 15,624 17,767
5,640 5,996 3,290 0 14,926 16,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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