AoeStats
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Arena

510396248Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1368
+14
🇳🇱 Japanese · Netherlands
1367
+14
🇫🇷 Bohemians · France
1322
-14
🇫🇷 Britons · France
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,835 11:16 15:36 27:52 ⛏ Fast Castle
37 1,786 10:01 13:45 33:19 ⛏ Fast Castle
33 1,612 9:48 13:45 29:46 ⛏ Fast Castle
30 1,433 10:40 14:30 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,200 19,605 13,235 1,700 63,740 78,539
22,900 21,630 12,200 2,850 59,580 66,335
21,950 18,635 11,900 2,330 54,815 62,685
12,505 13,720 6,120 1,050 33,395 36,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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