AoeStats
← EqualGoat795961

Black Forest

510384345Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 57m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1193
+13
🇬🇧 Bulgarians · United Kingdom
1186
+13
🇹🇼 Slavs · Taiwan
1157
+14
🇬🇧 Britons · United Kingdom
1150
+15
🇹🇷 Bohemians · Türkiye
1160
-15
1134
-14
🇹🇷 Khmer · Türkiye
1100
-13
🇹🇷 Italians · Türkiye
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,104 11:26 22:57 39:43 ⚔ Drush into Towers FC
32 1,839 14:04 18:54 33:36 ⛏ Fish Boom FC
30 1,738 11:24 17:56 30:47 ⛏ Fish Boom FC
30 1,725 13:03 19:29 27:52 ⛏ Fish Boom FC
28 1,586 11:16 14:31 31:07 ⛏ Fast Castle
25 1,418 13:04 20:54 27:25 ⚔ Fish Boom into Skirms into Archers
22 1,253 13:32 19:33 39:23 ⛏ Fish Boom FC
17 1,006 12:10 17:11 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,415 31,100 25,240 5,950 109,705 112,906
45,765 23,235 23,295 5,050 97,345 106,055
42,200 16,340 21,755 2,900 83,195 105,048
34,110 14,941 21,225 7,065 77,341 84,795
17,125 27,945 21,630 5,775 72,475 86,260
17,950 35,640 15,505 985 70,080 71,155
29,250 13,588 18,155 2,910 63,903 69,537
15,175 17,037 7,035 2,760 42,007 51,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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