AoeStats
← Kiko10200

Coastal Forest

510621664Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 22m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1187
+13
🇲🇽 Italians · Mexico
1129
+15
🇩🇪 Koreans · Germany
1122
-14
🇩🇪 Mongols · Germany
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,464 10:49 — — ⚔ Towers into Archers
46 1,047 9:12 — — ⚔ Scouts into Towers
37 845 9:13 19:40 — ⚔ Scout Rush
24 540 11:49 17:46 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,230 4,580 910 750 10,470 12,492
4,325 2,910 710 350 8,295 8,188
3,875 2,815 210 625 7,525 8,918
3,235 2,700 275 500 6,710 8,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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