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Nomad

504181034Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 34m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Inca · Japan
1378
+12
🇨🇳 Mongols · China
1302
+15
🇨🇷 Mapuche · Costa Rica
1295
-14
🇨🇷 Persians · Costa Rica
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,499 14:07 18:39 — ⛏ Fish Boom FC
41 1,438 12:54 20:19 — ⛏ Fish Boom FC
35 1,213 13:00 17:50 34:37 ⛏ Fish Boom FC
34 1,199 14:55 18:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,000 8,950 6,045 2,350 25,345 25,762
12,085 8,587 2,770 1,755 25,197 28,713
10,550 7,036 2,745 1,600 21,931 23,339
6,350 7,421 2,255 1,710 17,736 17,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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