AoeStats
← Barnico

Nomad

510437305Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1071
+17
🇨🇦 Ethiopians · Canada
1054
+18
🇲🇽 Vietnamese · Mexico
1123
-18
🇨🇦 Dravidians · Canada
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,136 16:04 21:22 — ⛏ Fish Boom FC
26 996 15:47 20:25 — ⛏ Fish Boom FC
17 651 14:26 18:57 — ⛏ Fish Boom FC
17 654 12:39 18:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,355 14,940 9,115 200 36,610 37,443
8,760 13,579 7,045 1,015 30,399 31,959
8,290 6,650 3,275 1,600 19,815 19,839
4,600 3,947 770 1,520 10,837 11,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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