AoeStats
← Barnico

Arabia

510433856Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 31m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1051
+14
🇧🇷 Cumans · Brazil
1040
+15
🇺🇸 Magyars · United States
1027
-15
🇺🇸 Tatars · United States
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,345 10:34 25:02 —
31 989 10:17 23:18 — ⚔ M@A into Archers
30 933 10:06 19:23 — ⛏ Fast Castle
29 923 11:20 22:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,650 6,547 4,690 305 26,192 25,869
7,060 6,993 2,165 100 16,318 17,994
5,360 5,685 1,800 200 13,045 13,883
4,605 3,940 925 850 10,320 10,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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