AoeStats
← Barnico

Arena

510430160Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1182
+12
🇦🇷 Wei · Argentina
1153
+13
🇦🇷 Khmer · Argentina
1147
+13
🇺🇸 Italians · United States
1110
-14
🇺🇸 Persians · United States
1091
-13
🇨🇦 Franks · Canada
1051
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,592 10:21 15:52 — ⛏ Fast Castle
39 1,582 11:15 14:30 25:18 ⛏ Fast Castle
28 1,125 10:21 14:25 30:17 ⛏ Fast Castle
18 728 12:28 16:23 30:51 ⛏ Fast Castle
16 658 10:40 17:21 — ⛏ Fast Castle
16 632 10:51 18:43 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,670 9,555 14,675 3,450 58,350 63,974
27,965 18,915 10,295 1,010 58,185 64,972
18,825 11,560 7,030 1,600 39,015 45,978
13,940 11,135 8,075 3,550 36,700 40,712
9,300 10,760 4,710 1,725 26,495 31,024
8,445 6,075 4,185 1,400 20,105 22,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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