AoeStats
← Barnico

Black Forest

510411639Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 61m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Byzantines · Uruguay
1110
+15
🇺🇾 Wei · Uruguay
1018
+18
🇬🇧 Bohemians · United Kingdom
1084
-17
🇨🇦 Ethiopians · Canada
1067
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,354 14:12 21:23 35:05 ⛏ Fast Castle
35 2,176 12:47 22:43 32:34 ⚔ M@A into Fish Boom
31 1,905 12:32 16:24 32:41 ⛏ Fast Castle
19 1,176 13:48 20:15 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,385 38,757 18,105 3,135 92,382 99,226
31,395 37,304 20,380 3,250 92,329 97,514
21,190 14,274 13,150 2,260 50,874 58,715
20,435 19,385 8,025 2,450 50,295 53,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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