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Black Forest

509696952Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 49m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
1280
+18
🇮🇹 Koreans · Italy
1279
+18
🇨🇴 Bulgarians · Colombia
1276
+20
🇸🇪 Mongols · Sweden
1352
-19
🇸🇪 Malians · Sweden
1334
-19
🇸🇪 Cumans · Sweden
1315
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,043 9:46 18:59 — ⚔ Drush FC
40 1,938 12:42 17:22 40:00 ⛏ Fast Castle
28 1,380 12:52 20:50 37:12 ⚔ Archer Rush
26 1,299 11:22 22:34 35:59 ⚔ Towers FC
25 1,238 11:50 15:56 38:34 ⛏ Fast Castle
25 1,227 10:22 19:06 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,595 23,202 12,035 2,550 57,382 65,802
21,855 16,615 15,415 2,800 56,685 61,142
16,025 10,378 9,775 1,600 37,778 42,733
14,775 11,872 7,935 2,925 37,507 46,006
14,675 16,445 4,000 1,245 36,365 39,885
13,360 9,714 8,410 1,650 33,134 36,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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