AoeStats
← Huntsky

Four Lakes

510233929Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 75m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
834
+19
🇨🇳 Wu · China
895
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,105 9:48 24:15 40:47 ⚔ Fish Boom into Archers
22 1,661 12:05 24:03 61:50 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,150 27,895 14,035 5,750 72,830 72,835
25,760 16,658 12,975 2,340 57,733 58,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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