AoeStats
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Arabia

511012284Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 37m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
880
+14
🇦🇷 Franks · Argentina
851
+37
🇩🇪 Mongols · Germany
849
-15
🇩🇪 Celts · Germany
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,427 10:47 34:33 — ⚔ Scout Rush
37 1,375 9:20 20:33 — ⚔ Archer Rush
19 704 11:59 20:18 36:58 ⚔ Scout Rush
18 662 11:58 21:02 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,105 8,465 2,710 1,170 27,450 28,131
8,365 8,882 4,685 1,500 23,432 24,758
10,015 7,475 3,090 1,555 22,135 23,044
5,450 2,676 775 115 9,016 11,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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