AoeStats
← metanoid

Arabia

510889251Analyzed
2v2 RM · 21h ago on Oct 3, 2026· 56m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
864
+18
🇮🇳 Chinese · India
808
+20
🇬🇧 Hindustanis · United Kingdom
899
-19
🇦🇷 Franks · Argentina
898
-47
Player eAPM Actions Feudal Castle Imperial Opening
39 2,220 10:41 23:32 40:57 ⚔ Archer Rush
29 1,656 10:00 24:36 40:42 ⚔ Scout Rush
24 1,343 11:17 19:23 37:48 ⛏ Fast Castle
22 1,231 10:46 21:04 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,275 33,485 11,005 1,800 75,565 84,546
23,050 16,005 13,585 3,855 56,495 74,585
19,965 14,961 11,185 1,900 48,011 62,504
11,840 4,644 4,425 3,550 24,459 33,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.