AoeStats
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Arabia

510633996Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
899
+15
🇦🇷 Franks · Argentina
897
+39
🇦🇷 Byzantines · Argentina
848
+17
🇵🇹 Spanish · Portugal
1057
-24
🇵🇹 Vietnamese · Portugal
811
-21
🇵🇹 Persians · Portugal
741
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,352 9:09 20:57 — ⚔ Scout Rush
31 1,300 10:40 29:13 — ⚔ Scout Rush
30 1,259 11:05 24:24 39:39
23 966 11:39 23:57 34:29 ⚔ Archer Rush
10 409 11:21 27:18 — ⛏ Fast Castle
9 355 13:48 18:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,880 7,194 8,670 850 30,594 33,580
12,025 11,205 4,450 2,500 30,180 34,305
10,385 10,333 3,445 1,020 25,183 26,179
6,010 4,460 1,375 750 12,595 15,974
5,680 3,672 1,750 200 11,302 14,625
4,155 3,100 775 595 8,625 9,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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