AoeStats
← AGE OF AI

Arabia

509353456Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 50m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1040
+15
🇳🇱 Bengalis · Netherlands
1017
+16
🇳🇱 Spanish · Netherlands
999
+17
🇩🇰 Tupi · Denmark
1023
-16
🇦🇷 Turks · Argentina
1019
-16
🇦🇷 Burgundians · Argentina
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,046 10:46 23:58 44:06 ⚔ Scout Rush
34 1,719 11:22 23:55 41:01 ⚔ Archers into Champis
34 1,703 12:12 16:48 35:00 ⛏ Fast Castle
28 1,416 10:33 23:24 39:34
27 1,370 11:09 22:41 39:28 ⚔ Scout Rush
22 1,082 9:57 15:50 42:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,175 13,247 13,800 3,450 53,672 57,220
19,090 13,996 12,605 1,625 47,316 51,698
21,865 8,522 14,500 1,500 46,387 51,383
21,680 9,817 11,860 1,500 44,857 52,028
19,115 7,802 14,320 750 41,987 43,708
13,370 10,015 4,520 1,500 29,405 29,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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