AoeStats
← AGE OF AI

Fortress

509334571Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 75m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1048
+44
🇦🇺 Vikings · Australia
1007
+17
🇩🇪 Wei · Germany
995
+17
🇦🇺 Mongols · Australia
984
+17
🇳🇱 Vikings · Netherlands
1058
-18
🇳🇱 Chinese · Netherlands
1034
-17
🇳🇱 Spanish · Netherlands
1015
-16
🇹🇷 Burgundians · Türkiye
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,886 7:46 11:57 34:18 ⛏ Fast Castle
33 2,508 8:51 14:16 18:08 ◆ FC into Fast Imp
31 2,325 7:37 11:44 27:05 ⛏ Fast Castle
28 2,140 8:50 15:18 31:45 ⛏ Fast Castle
26 1,932 7:34 12:35 28:19 ⛏ Fast Castle
22 1,682 8:35 13:56 24:58 ⛏ Fast Castle
22 1,654 7:47 15:02 30:03 ⛏ Fast Castle
20 1,534 8:09 12:08 23:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,705 49,025 34,665 4,860 171,255 178,181
67,335 25,780 43,895 470 137,480 151,004
46,550 43,890 34,980 4,360 129,780 144,203
52,785 34,755 36,880 1,445 125,865 144,403
39,635 48,420 26,480 4,390 118,925 153,642
32,985 50,355 23,945 2,055 109,340 142,537
64,260 10,415 21,565 350 96,590 100,477
25,635 22,820 21,935 2,930 73,320 78,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.