AoeStats
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Nomad

508039613Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 42m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1667
+21
🇩🇪 Goths · Germany
1660
+21
🇨🇿 Bengalis · Czechia
1777
-21
🇨🇿 Berbers · Czechia
1776
-21
Player eAPM Actions Feudal Castle Imperial Opening
51 2,156 13:45 17:24 — ⚔ Fish Boom into Archers FC
50 2,110 12:40 16:22 42:12 ⛏ Fish Boom FC
39 1,660 14:01 17:57 — ⚔ Fish Boom into Scouts FC
37 1,568 12:48 16:33 32:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,080 14,739 6,310 2,370 38,499 40,846
7,800 14,949 4,895 1,765 29,409 30,201
8,495 10,117 4,775 1,820 25,207 26,774
9,335 8,851 3,050 3,650 24,886 26,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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